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Nathan Zhou

Games

Werewolf

The social deduction game: find the werewolves among AI players who talk, bluff and vote, each in a character of their own.

Play the AI players

Every seat but yours is an AI model. Sign in with an account that has AI Werewolf turned on to play.

How it plays

  1. Night. The werewolves pick someone to kill. The guard, the witch and the seer act in turn, each unseen.
  2. Day. The first day elects a sheriff, whose vote counts 1.5. The night's deaths are announced, everyone speaks in turn, then the village votes to exile one player.
  3. Winning. The village wins when every werewolf is gone; the werewolves when every villager, or every special role, is gone.
  • VillagerNo power at night: your vote and your reasoning are your weapons.
  • SeerEach night, check one player: you learn whether they are good or a werewolf.
  • WitchOne healing potion and one poison for the whole game, never both on the same night. You may heal yourself on the first night only.
  • HunterWhen you die, by vote or by the wolves, you may shoot one player. Not if you were poisoned.
  • GuardEach night, protect one player from the wolves, never the same one two nights running. Guarded and healed on the same night still dies.
  • IdiotIf the village votes you out, you reveal yourself and survive, but lose your vote.
  • WerewolfEach night the pack picks someone to kill (or no one). By day, blend in.
  • Wolf KingHunts with the pack. When you die, except by poison, you may take one player with you.
  • White Wolf KingHunts with the pack. By day you may self-destruct, taking one player with you and ending the day at once.

The characters

  • Ada · The Analystmethodical and calm; cites who voted for whom and asks for consistency
  • Bruno · The Hotheadloud, quick to accuse, emotional, takes suspicion personally
  • Cleo · The Diplomatwarm, builds consensus, sums up what others said before giving a view
  • Dev · The Quiet Onebrief, a sentence or two, dry and observant
  • Elsa · The Storytellertheatrical, uses vivid images and a little drama, still makes a clear point
  • Felix · The Contrariandoubts whatever the room agrees on and argues the other side
  • Grandma Rose · The Elderfolksy, gentle, uses sayings, trusts her gut about people
  • Hugo · The Lawyercross-examines, asks pointed questions of named seats, precise wording
  • Iris · The Optimisttrusting and cheerful, gives people the benefit of the doubt, changes her mind openly
  • Jun · The Gamblerbold, plays hunches, likes big claims and pressure plays
  • Kit · The Rookienervous and new to the game, asks questions, sometimes over-explains
  • Lena · The Detectivesharp, connects small details across days, names her top suspect